To: | ONTAC Taxonomy-Ontology Development Discussion <ontac-dev@xxxxxxxxxxxxxx> |
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From: | "Smith, Barry" <phismith@xxxxxxxxxxx> |
Date: | Wed, 25 Jan 2006 09:14:04 +0100 |
Message-id: | <phismith$134.96.70.200$.7.0.1.0.2.20060125091144.0474fe80@xxxxxxxxxxx> |
> > The details are supplied in full in: > > > > http://ontology.buffalo.edu/smith/articles/SNAP_SPAN.pdf > > > > Basically, all instance-level x part_of y > > assertions for 3D objects are indexed by times. > > This is not necessary for 4D objects, since > > processes do not gain and lose parts over time. > >MW: It is always nice to be reminded of the extra work 3 Dimensionalists >have to do to deal with change. (01) Indeed. Getting things right often involves hard work. (02) >MW: But if you can cope with changing parts, what lead you to consider >that a team was a type rather than an individual (an organisation of >some sort I would have said)? (03) I did not say that a football team was a type. I drew an analogy: just as teams can gain and lose players, so types can gain and lose instances. (04) >MW: And of course I'm sill looking for an answer to the question of >why you need types whose members change over time. (05) Ever heard of Charles Darwin? BS (06) _________________________________________________________________ Message Archives: http://colab.cim3.net/forum/ontac-dev/ To Post: mailto:ontac-dev@xxxxxxxxxxxxxx Subscribe/Unsubscribe/Config: http://colab.cim3.net/mailman/listinfo/ontac-dev/ Shared Files: http://colab.cim3.net/file/work/SICoP/ontac/ Community Wiki: http://colab.cim3.net/cgi-bin/wiki.pl?SICoP/OntologyTaxonomyCoordinatingWG (07) |
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