Some thoughts on where I think things are going along with links.    (3HWW)

As some of you know I've been working with information technologies and collaborative communication technologies since about 1980. While not a formal researcher myself, I have worked with others who have been more focused. On the other hand I have been challenged to identify and apply untested application of technology to research, teaching and learning these past 27 years. The more things change the more they seems to stay the same. But, people -- young and olde -- are now beginning to make stretches so I'd say I see more new than before.    (3I2I)

Basically I agree with the 206 Horizon Report. The Report "is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of emerging technology likely to have a significant impact on teaching, learning, or creative expression in higher education within three adoption horizons: a year or less, two to three years, and four to five years.    (3I2L)

The areas of emerging technology cited for 2006 are: Social computing Personal broadcasting Cell-phone-accessible educational content and services Educational gaming Augmented reality and enhanced visualization Context-aware environments and devices" --    (3I2J)

When reading the report and open your mind to expand the notion of education to equate to "Staff Development." Teaching classes over a distance might be considered to be a widely geographically distribured project team.    (3I2K)

>> So here are some brief thought, statements. I'll capture web based links and other thoughts on using the CEW59 tag as a way of identifying content I think is related to this workshop. Feel free to use CEW59 for your links too :    (3I06)

>> As usual I have been watching, reading, surfing, listening, and otherwise observing how people continue to change their habits of work, play, and interaction. More and more we are engaged in an all ways on, much more ubiquitous computing experience. But I believe it still is primarily bound to text (like this wiki), but hopefully things are changing with Web 2.0 / AJAX apps like , , Twitter, Tumblr,, 37signals, PBwiki, and many, many more    (3HWX)

>> An arbitrary and rough Communication Timeline: Oral -> mnemonic devices -> writing -> printing -> press -> telegraph -> telephone -> television -> Bitnet -> NSFnet -> Internet -> WWW -> immersive environments -> Second Life -> ???    (3HXG)

>> Related to the timeline is a Mindmap I drew around 1994 --    (3I2M)

>> Couple thoughts on immersive environments. Taking a step back in time for me was participating in CyberMuse - text based role playing environments in the late 1980's using TCP/IP and vt100 terminals. We were working with kids to build amazing text based worlds with physical science experiments and alternate worlds. Laterly I've watched the growth of Massive Multiplayer Online Role Playing Games like World of Warcraft. Literally I watch my adult daughter engage -- she plays the game on many communication channels within the game and external to the game (phone and text chat). It is a very complex interaction. Second Life is another online world that is growing and gaining more press. There are vendors show cases, colleges and universities are setting up satellite campuses, and of course there's some weird stuff happening too. This past week I participated in a live testing of Voice over IP included in the Second Life client. So I was in a group of participants speaking to others near by while still typing text chat to folks without the new client application. Total immersion is getting closer, I guess. Now I'm reading about Third Life -- or at least people contemplating what comes next -- the Croquet Project is getting a lot of attention now.    (3HWZ)

>> We have a long way to go. But, before you spend lots of time looking down that long road, I'd ask you to take time to review some of the literature of the past: H.G. Wells The World Brain, Vanaver Bush's As We May Think, Doug Engelbart's AUGMENTING HUMAN INTELLECT: A Conceptual Framework and his other works, Ted Nelson's Xanadu and other writings. Also don't forget Science Fiction scenarios like the works of Bruce Sterling's Heavy Weather, Neal Stephenson's Diamond Age, William Gibson's Neuromancer and many others I'm forgetting    (3I2O)

Further Reading:    (3I03)

My tag CEW59 for this workshop which will continue to grow:    (3I2P)